Victoria Vesna - Repetitive patterns and geometrical shapes in nature are excellent sources of designing projects that allow active participation of the audience. For example, hexagonal structures of a bee hive are found in the technological infrastructure of mobile communication system, and also in the molecular structure of buckyballs, which triggered ‘Nano Science? This new technology has potential to change everything around us and challenge the limits of our rational mind. Nano technology deals with atoms and molecules, in which a nanometer defines one billionth of a meter. (one eighty thousandth of a hair or ten times of the diameter of an hydrogen atom) This workshop will investigate works that explore these thoughts, as well as ongoing collaborative works about dreams and nightmares of nano technology.
Randall Packer - The history of multimedia can be viewed as a series of incessant experiments on new technology, media, methodology and aesthetics, and have had a major impact on the society. Opera, happening art, combined media theater, installation art, performance art, CD-ROM, DVD, Internet and other experiments of various genres are the result of the effort to free from the boundaries set by the anachronism. Consequently, these experiments led to blurred boundaries between different fields, wider roles of participants, and various changes in the society.
This lecture attempts to provide historical insights on these trends (tendencies) and how multimedia artists, introduced in ‘Multimedia : From Wagner to Virtual Reality?(W.W.Norton & Company 2001), refused the classification of art and created ‘total artwork? thereby accepting the entire range of media. It also tries to explore the relevance between the ‘collective attempts?of avant garde artists in the 20th century and contemporary media art works. Finally, it examines how new media works, characterized by participation, group work and interdisciplinary methods, accept new technology and criticize current social and political issues.